Google is launching Resonance Audio, a new SDK that will integrate spatialized audio in your 3D AR or VR production. The SDK is comprised of “highly optimized digital signal processing algorithms based on higher order Ambisonics to spatialize hundreds of simultaneous 3D sound sources”.
The SDK works with iOS, Android, Windows, Mac and Linux and is already integrated with engines like Unity and Unreal. This cross-platform support will mean developers won’t have to pay much concern to translating audio across the wide variety of headsets out there.
Stereopsia & Brussels – the Capital of Europe – is the place to be in the world to discuss these hot topics on December 11-13, 2017.
Stereopsia just posted preliminary programs for Stereopsia’s professional and scientific conferences. All together, they feature 80 speakers from 22 countries on 4 continents. The Professional conference (PCON) counts 54 speakers from 11 countries & 3 continents. The International Conference on 3D Immersion (IC3D) counts 96 co-authors, 26 speakers, & 25 presentations from 17 countries & 4 continents. It is peer-reviewed, technically co-sponsored by IEEE, and archived on IEEE Xplore.
Designed to capture video at the same interpupillary distance of 95% of the world’s population, the LIVE PLANET Camera produces Natural VR — 3D stereoscopic 4K 30 fps VR delivered the way we naturally and comfortably see the world.